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Text Twist helper · 6 and 7 letter racks

Text Twist Solver

Find the word that clears the round, and every shorter word for a perfect score, before the timer runs out.

Enter your 6 letters (or 7 for Text Twist 2).

  • Full-length word shown first
  • Every word of 3+ letters
  • Common words ranked first
  • Fast enough for a timed round

Worked examples

Real results from our engine for a few sample racks. Click a rack to see every word it makes.

a 1e 1d 2r 1s 1t 1

Six letters with six complete words.

Total
131 words
Top score:
STARED (7 pts)

Longest words (6 letters) · 6

See all results

How to use the Text Twist solver

  1. Enter your letters

    Type the six (or seven) letters from your Text Twist board.

  2. Find the full-length word

    The Master words box at the top lists every word that uses all of your letters. Playing one of them is what advances you to the next round.

  3. Fill in the rest

    Work down the groups from longest to shortest to complete every slot on the board.

How Text Twist is played

Text Twist is a timed anagram game. Each round deals you a short rack of letters, six in the original game, and shows a board of empty slots for every word the rack can make, usually from three letters up. You type words to fill the slots before the clock runs out. To move on to the next round, you must find at least one word that uses all of the letters. Finding every word on the board is a perfect round and earns a bonus. Text Twist 2 added new modes and longer racks. The principle is the same.

What the solver gives you

Enter your rack and the solver lists every word of three letters or more, grouped by length. That matches the way Text Twist lays out its board. The full-length group comes first because it holds the word that advances you. For AEDRST, that group has six words, including stared, trades and treads. Any one of them clears the round. Some racks have only one full-length answer: BDEORR can only be border.

Words are sorted with the most common first. Text Twist's word list leans towards familiar words, so the top of each group is where the board's answers are most likely to be. Rare entries further down may not be accepted by the game.

Strategy for a perfect round

Lock in the long word first

Nothing else matters if you don't find a full-length word, so find it before you start collecting three-letter words. Twist (shuffle) the letters a few times. A new order often makes the long word appear.

Then sweep by length

After the long word, go for the five-letter words, then fours, then threes. Long words are worth more, and each one you find suggests shorter words inside it. Stared gives you star, tear, dare, rate and more.

Use plural and tense patterns

If the rack has an S, almost every short word can take it: tear → tears, rate → rates. With a D and an E, try adding -ED to verbs. These pairs fill several slots in a few seconds.

Watch the clock, not the board

Once the full-length word is in, every extra word is a bonus. If time is short, type the three-letter words you're sure of rather than chasing a tricky five-letter one.

Six letters vs. seven letters

A seventh letter makes the board much bigger. Our six-letter example rack makes about 130 words of three letters or more. The seven-letter rack AEGINRT makes over 200, including five full-length words: tearing, granite, ingrate, tangier and gratine. On seven-letter racks, look for -ING and -ER endings first. They turn up again and again in long answers.

Why some racks are easier than others

Not all racks are equal. Racks built from common letters (E, A, R, S, T, D) produce long boards with several full-length answers. That makes the round easy to clear, though hard to complete perfectly. AEDRST is a typical example. Racks with one or two awkward letters (a V, K or a second U) often have only one full-length word, and the board is shorter. When you see an awkward letter, build the long word around it first. It can usually only go in one or two places, which narrows the search a lot.

Practising between games

The best way to get faster at Text Twist is to learn which letter combinations are common. Feed past racks into the solver and study the words you missed. Short, common anagram families like are/ear/era and post/pots/spot/stop/tops come up constantly. If you enjoy the format, try the word scramble solver or the letter-wheel helpers for Wordscapes and Word Cookies, which use a very similar word pool.

Frequently asked questions

How do I solve a Text Twist round?
Enter your letters, play one of the words in the top (full-length) group to qualify for the next round, then work down the shorter groups to fill the rest of the board.
Does it work for Text Twist 2?
Yes. Text Twist 2 uses the same idea with some longer racks. Enter all of your letters (seven is fine) and the solver lists every word.
Why are some listed words not accepted by the game?
Our dictionary is larger than the game’s own list, which leans towards common words. Results are sorted common-first, so start at the top of each group.
Why are there no two-letter words?
Text Twist only counts words of three letters or more, so this page hides shorter words.
What does "twist" mean in the game?
Twist shuffles your letters into a new order. It doesn’t change the letters, but a fresh arrangement often helps you spot words.